Character System

25.99 USD

Character System

Description

A complete identity, character selection and spawn system for FiveM, with a built in appearance editor and loading screen. Framework agnostic, with every integration detected automatically at runtime.

Documentation
http://docs.cadburryscripts.store/

Features

  • Cinematic character selection with custom scenes, per slot ped placement, camera framing and idle animations. Build your own scenes in game with /scenebuilder.
  • Character creation with configurable nationalities, name validation and job coloured badges. Optional animated intro sequence and character deletion.
  • Character slots with permanent per identifier overrides, temporary slots with expiry, Discord role based slots and admin commands.
  • Spawn menu with categorised locations, per job restrictions, last location spawning and an anti combat log timer.
  • Spawn effects with post FX, sound and a particle burst.
  • Built in appearance editor covering clothing, barber, tattoo and plastic surgeon, with store zones, outfits, blacklists, pricing and thumbnail previews for every drawable.
  • Optional themed loading screen with slideshow, social links and a music player shared with the character screen.
  • Discord webhook or ox_lib logging.
  • Localised UI (English, Spanish, French) built in React with editable source included.

Compatibility

  • Frameworks: qbx_core, qb-core, ESX
  • Clothing: illenium-appearance, bl_appearance, crm-appearance, dx_clothing, karma_clothing, onex-creation, qb-clothing, rcore_clothing, tgiann-clothing, skinchanger, esx_skin
  • Inventory: ox_inventory, qb-inventory, ps-inventory, lj-inventory, one_inventory
  • Housing: qbx_properties, ps-housing, qs-housing, qb-houses, bnl-housing, vms_housing, nolag_properties, kartik-properties
  • Motels: qb-apartments, qbx_properties, ps-housing, snipe-motel, vms_housing

Requirements

  • ox_lib
  • oxmysql
  • OneSync
  • screencapture (optional, only for generating clothing thumbnails)

Database tables are created automatically on first start. Config files and bridges are fully open for editing.