Character System
25.99 USD
Description
A complete identity, character selection and spawn system for FiveM, with a built in appearance editor and loading screen. Framework agnostic, with every integration detected automatically at runtime.
Documentation
http://docs.cadburryscripts.store/
Features
- Cinematic character selection with custom scenes, per slot ped placement, camera framing and idle animations. Build your own scenes in game with
/scenebuilder. - Character creation with configurable nationalities, name validation and job coloured badges. Optional animated intro sequence and character deletion.
- Character slots with permanent per identifier overrides, temporary slots with expiry, Discord role based slots and admin commands.
- Spawn menu with categorised locations, per job restrictions, last location spawning and an anti combat log timer.
- Spawn effects with post FX, sound and a particle burst.
- Built in appearance editor covering clothing, barber, tattoo and plastic surgeon, with store zones, outfits, blacklists, pricing and thumbnail previews for every drawable.
- Optional themed loading screen with slideshow, social links and a music player shared with the character screen.
- Discord webhook or ox_lib logging.
- Localised UI (English, Spanish, French) built in React with editable source included.
Compatibility
- Frameworks: qbx_core, qb-core, ESX
- Clothing: illenium-appearance, bl_appearance, crm-appearance, dx_clothing, karma_clothing, onex-creation, qb-clothing, rcore_clothing, tgiann-clothing, skinchanger, esx_skin
- Inventory: ox_inventory, qb-inventory, ps-inventory, lj-inventory, one_inventory
- Housing: qbx_properties, ps-housing, qs-housing, qb-houses, bnl-housing, vms_housing, nolag_properties, kartik-properties
- Motels: qb-apartments, qbx_properties, ps-housing, snipe-motel, vms_housing
Requirements
- ox_lib
- oxmysql
- OneSync
- screencapture (optional, only for generating clothing thumbnails)
Database tables are created automatically on first start. Config files and bridges are fully open for editing.